![]() Rock solid build, Not quick to learn (I'm still learning), great results if you put the time in to develop and understand it. Really needs a dedicated Kite preview app rather than compiling the Xcode viewer every time to see your DOD (design on device). I've also grabbed the Xcode libraries and can send the animation to my phone pretty easily to test. ![]() Still cannot figure out how so change between pages - assumed it would be a Action?!?!?ĭefinitely worth a look, It's not as quick as Principle for smashing out ideas but has the ability to get right down to the fine detail and produce some really precise, elaborate and complex interaction with multiple level stuff way beyond Axure, Flinto, Principle. After some persistence and fumbling through the UI and hurting my brain fathoming how the UI all works. The learning curve is a bit crazy steep and the lack of tutorials is a pain. Still got questions? Send us an email to and we will get back to you as soon as we can.It's pretty good, I can see this becoming my default tool for all prototypes. Sprite Sheet draws all animation frames into a single SVG file. Image Sequence exports a sequence of SVG files. Now your SVG will animate every time you dispatch a click event. KeyshapeJS and CSS Animations play the document play range and can be set to loop it by selecting the following parameter: Loop - play forever or once. To make sure svgatorPlayer is ready when the custom event triggering the animation occurs, one can wrap the previous call in the player's ready method: svgatorElement?.svgatorPlayer?.ready(player => ay()) īefore the JS Player API release, one could achieve the same effect using a roundabout solution, namely exporting the animation to start on the click event, then dispatching the given event on the SVG node, as follows: svgatorElement.dispatchEvent(new Event('click')) You can start the animation triggered by any custom event using the JS Player API, by simply calling the play method: svgatorElement?.svgatorPlayer?.play() Use the id to access the SVG element: const svgatorElement = svgatorDocument.getElementById('e5478wvxh25l1') Please note that the id property will be different in your case, so change it accordingly. To be noticed though that this approach will only work within the same domain, different domains following to be handled in the next release of the API.Ĭopy the ID from the beginning of the exported SVG file that looks like this: Then access its internal document: const svgatorDocument = ntentDocument || Next, let's find the given object from JavaScript: const svgatorObject = document.getElementById('animated-svg') It includes a basic http-server that loads the index.html with an animated SVG and a button that triggers the animation.įirst, let's include the SVG animation within an object tag: Please note that (due to security limitations) the JavaScript commands below will not run on a local index.html file but only through a web server, so we put together a minimalist example called trigger-animation, published on GitHub, which You can clone. This post describes how to start Your animation mapped to a custom event by using SVGator Player JS API, when the animated SVG is included in an object tag. Update from 2022 March:For a complete control over your animation from JS code, see SVGator's Player API:
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